Projects

During the past years of programming I learned a ton of useful and interesting skills that I in turn tried to turn into quality game projects all belonging to some part of the Game-Development world.
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The Libero Engine [3D]

A small solo-developed Game Engine written in C++
[Still in development]
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Custom Rasterizer

My first Graphics-Programming-related demo-application rendering an object by mimicking the DirectX-render-pipeline. This renderer uses the CPU to render every pixel.
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The Libero Engine [2D]
- BubbleBobble

A small 2D-arcade-game ('BubbleBobble') made in C++ Visual Studio 2020.
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'Stikbold' Remake for PC (DX11)

Recreating an awesome indie game released for Nintendo Switch,
making use of the DirectX11 API
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Custom Raytracer

A software-based raytracer written in C++ that shades every pixel using calculations in the PBR-workflow and in optimizing the raytracing process.
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PolyBusted!

A compact, high-impact 3D Unity game developped by a team of 2 wonderful artists and myself.
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Mage-Towers

My first game made in Unreal Engine 4, mostly programmed in its visual scripting language 'Blueprints'.
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'Mad-Max'-themed Lowpoly Robot

From a lowpoly robot to a seemingly high-poly 3D model using the AAA-Game-asset-production pipeline.
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'Lerna' Level Design

A 3D, midpoly level design made in Unreal Engine 4.

Main Interests

I'm interested in a wide variety of subjects related to Game Development and programming in general.

Graphics Programming (C++)

Concerning Game Development, Graphics programming is the field that grabs the attention of my love for math and physics-simulation. Starting of with my own software-based Raytracer & Rasterizer projects, and learning how shading and 3D-projection makes images appear on screen, I soon discovered the power of Microsoft DirectX and started to implement 3D-rendering in both my own Game Engine, as well as small demo-projects.

Team Projects

I've had the luck to meet a lot of amazing people during the team projects I was part of. During these projects I learned not only to code and program. But I also got around to communicating opinions clearly and in an assertive way towards a team, in a professional manner. On top of that it taught me how to split up my work and plan the workload according to my week. As well as how to manage file-version-control with the help of programs like Github and Perforce.

Game Design

After making a couple of games in various engines [UE4 - Unity]. And a lot of unfinished projects that taught me what's fun and what's not, designing I possess the knowledge to produce well-structured, re-usable & clean code in order to create the craziest of projects.

Skills

What I've learned so far...

C++

C#

UE4 (C++)

DirectX 11

HTML/CSS

JavaScript

Perforce

Python

As you can see I still have a load of skillpoints to acquire
and would love to increase my general understanding of Game Development even further.

My Languages

(Human speech that is)

Dutch

English

French

About Me

Hi! My name Arne, and for as long as I can remember I have been fascinated with the beautiful world of Game Development!
Nowadays, I spend my days as an undergrad student Digital Arts & Entertainment, a degree course & @Howest-Kortrijk.

Personality

I'm a rather agreeable person and have always been very enthousiastic about even the smallest events going on in life. I don't shy away from a head-on challenge, and dare to change my habits in trying to learn more about my fields of knowledge.

Additional Interests

- Music And Music Theory
- Cooking

On the off-time, I spend my time
teaching Classical Guitar to students, and it does me good to wander around in forests, meadows and towns as a scouting leader in my hometown, where I also fulfilled roles in administrative tasks and organising local events.

Let's get in touch!

I am currently looking for an internship and would love to hear from you!
My mail: avk.buss@gmail.com