The Libero Engine [3D]
My most recent project. Coded in C++ - Visual Studio 2020. This is a 3D-rendition of my
previously made 2D-Engine.
It provides me with the perfect sandbox to learn about various elements of Game-Engine Development.
The main challenge would be that it's programmed in the ECS(Entity-Component-System) system-flow,
in which all data is Components and Entities in the world are merely ID's.
The Engine uses:
- DirectX11 for rendering
- ImGui for Editor & User-Interface.
